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Source or target first? Comparison of two post-editing strategies with translation students
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In: https://hal.archives-ouvertes.fr/hal-03546151 ; 2022 (2022)
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Automatic Normalisation of Early Modern French
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In: https://hal.inria.fr/hal-03540226 ; 2022 (2022)
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Offline Corpus Augmentation for English-Amharic Machine Translation
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In: 2022 The 5th International Conference on Information and Computer Technologies ; https://hal.archives-ouvertes.fr/hal-03547539 ; 2022 The 5th International Conference on Information and Computer Technologies, Mar 2022, New York, United States (2022)
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DeepL et Google Translate face à l'ambiguïté phraséologique
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In: https://hal.archives-ouvertes.fr/hal-03583995 ; 2022 (2022)
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From Disrupted Classrooms to Human-Machine Collaboration? The Pocket Calculator, Google Translate, and the Future of Language Education
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In: L2 Journal, vol 14, iss 1 (2022)
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Thirty Years of Machine Translation in Language Teaching and Learning: A Review of the Literature
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In: L2 Journal, vol 14, iss 1 (2022)
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A “Hands-On” Approach to Raise Awareness of Technologies: A Pilot Class and its Lessons
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In: L2 Journal, vol 14, iss 1 (2022)
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Do You Speak Translate?: Reflections on the Nature and Role of Translation
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In: L2 Journal, vol 14, iss 1 (2022)
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Exploring Foreign Language Students’ Perceptions of the Guided Use of Machine Translation (GUMT) Model for Korean Writing
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In: L2 Journal, vol 14, iss 1 (2022)
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Machine Translation: Friend or Foe in the Language Classroom?
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In: L2 Journal, vol 14, iss 1 (2022)
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Proficiency and the Use of Machine Translation: A Case Study of Four Japanese Learners
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In: L2 Journal, vol 14, iss 1 (2022)
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What’s Wrong with “What is your name?” > “Quel est votre nom?”:Teaching Responsible Use of MT through Discursive Competence and Metalanguage Awareness
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In: L2 Journal, vol 14, iss 1 (2022)
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Neural MT and Human Post-editing : a Method to Improve Editorial Quality
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In: ISSN: 1134-8941 ; Interlingüística ; https://halshs.archives-ouvertes.fr/halshs-03603590 ; Interlingüística, Alacant [Spain] : Universitat Autònoma de Barcelona, 2022, pp.15-36 (2022)
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The use of online translators by students not enrolled in a professional translation program: beyond copying and pasting for a professional use
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In: EAMT2022 (European Association for Machine Translation) ; https://hal.archives-ouvertes.fr/hal-03656029 ; EAMT2022 (European Association for Machine Translation), Jun 2022, Ghent, Belgium ; https://eamt2022.com/ (2022)
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Le modèle Transformer: un « couteau suisse » pour le traitement automatique des langues
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In: Techniques de l'Ingenieur ; https://hal.archives-ouvertes.fr/hal-03619077 ; Techniques de l'Ingenieur, Techniques de l'ingénieur, 2022, ⟨10.51257/a-v1-in195⟩ ; https://www.techniques-ingenieur.fr/base-documentaire/innovation-th10/innovations-en-electronique-et-tic-42257210/transformer-des-reseaux-de-neurones-pour-le-traitement-automatique-des-langues-in195/ (2022)
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The use of MT by undergraduate translation students for different learning tasks
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In: https://hal.archives-ouvertes.fr/hal-03547415 ; 2022 (2022)
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Machine Translation and Gender biases in video game localisation: a corpus-based analysis
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In: https://hal.archives-ouvertes.fr/hal-03540605 ; 2022 (2022)
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Abstract:
The video game industry has been a historically gender-biased terrain due to a higher number of male protagonists and hypersexualised representations [Dietz, 1998; Downs & Smith, 2010; Lynch et al., 2016]. Nowadays, echoing the debate on inclusive language, companies attempt to erase gender disparity by introducing main female characters as well as non-binary characters. From a technological point of view, even though recent studies show that Machine Translation remains largely unadopted by individual video game localisers [Rivas Ginel, 2021], multilanguage vendors are willing to invest in these tools to reduce costs [LIND, 2020]. However, the predominance of the masculine in Natural Language Processing and Machine Learning has created allocation and representation biases in Neural Machine Translation [Crawford, 2017].This paper aims to analyse the percentage of gender bias resulting from the use of Google Translate, DeepL, and SmartCat when translating in-game raw content from English into French. The games DeltaRune, The Devil's Womb and The Faces of the Forest were chosen due to the presence of non-binary characters, non-sexualized characters, and female protagonists. We compared the results in order to recount and analyse the differences between these tools' output when in terms of errors related to gender. To this end, we created a parallel corpus to compare source documents and all the translations to visualise the semantic and grammatical directions of the words embeddings [Zhou; Shi; Zhao and al, 2019] and extracted the collocations and concordance lines that represented gender identity by analysing the patterns in the source language.
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Keyword:
[SHS.LANGUE]Humanities and Social Sciences/Linguistics; corpora; Gender biases; Machine Translation; Neural Machine Translation NMT; Video game Localisation
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URL: https://hal.archives-ouvertes.fr/hal-03540605/file/Machine%20Translation%20and%20Gender%20biases%20in%20video%20game%20localisation%20%281%29.pdf https://hal.archives-ouvertes.fr/hal-03540605 https://hal.archives-ouvertes.fr/hal-03540605/document
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АКТУАЛЬНЫЕ ТЕНДЕНЦИИ ЦИФРОВИЗАЦИИ ИНОЯЗЫЧНОГО ОБУЧЕНИЯ В НЕЯЗЫКОВОМ ВУЗЕ ... : CURRENT TRENDS IN DIGITALIZATION OF FOREIGN LANGUAGE EDUCATION IN A NON-LINGUISTIC UNIVERSITY ...
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Maschinelle Übersetzung (MT) für den Notfall : Ratgeber zum Einsatz von MT Tools für die Kommunikation mit Flüchtlingen aus der Ukraine ...
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Neural machine translation and language teaching : possible implications for the CEFR ...
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